No game is as gripping and memorable as The Last of Us. From the first moment you jump into the game, you get that “eerie” feeling about things, a sense of creeping dread. In short, it’s more than just a game: it’s a living nightmare. Yet, players have no choice but to dive right in.
The Last of Us follows two teenagers, Joel and Notley. They’re thrown into an interactive quarantine facility after contracting a rare viral infection that forces them to turn into creatures called Infectees. They start to explore the facility and soon find themselves in a maze full of locked doors. It won’t take long for Joel and Notley to realize that they’re infected. Infected means losing your mind, being a vegetable for days, etc. Notley has a strange, dog-like walk and Joel can only hear noises that come from below.
The Last of Us puts the player in control of both Joel and Notley as they each commit to finding a way to open the locked doors. The game’s mechanics are well balanced between puzzle and adventure elements, making the transition from one to the other relatively smooth. Unfortunately, it’s also common for the gameplay to become tedious thanks to platforming.
One way to level up quickly and earn more money is to complete the various challenges in each area. At the beginning of the game, you’ll find yourself in a hospital room. Joel is in the process of recovering from a head injury sustained in combat. Notley is recovering from a similar injury but has also been infected with a nasty fungus. A combination of the two takes Joel and Notley on a relentless scavenger hunt to find the mysterious man known as The Mariner. Unfortunately, the pair is soon back in the medical facility where they must once again deal with Infectees and their tic cells.
It’s evident that Krsnafari wants to make the experience of playing the game as exciting and varied as possible, but unfortunately, the platformer has a few issues that detract from the overall experience. For starters, the game’s seamless transition from ground to ceiling is occasionally interrupted by an abrupt elevator ride up. This makes it difficult to maneuver platforming elements and forces players to repeat levels until the problem is fixed. In addition, there are a few inconsistencies with the characters – for example, one is missing an eye in the first act, and another never appears in the second act.
Despite these minor annoyances, Krsnafari is still a highly entertaining game. Playing as both a survivor and a visitor, the player’s interactions with both the locals and the hostile environment have a definite feel of adventure. Not only is the gameplay dynamic, but the visual design of both environments is very convincing. The use of contrasting color tones and a ‘home on the planet’ theme help make the world seem a little bit more real than the gameplay allows for.
Although a short game in length, each scene in Krsnafari is filled with great visuals. The scenery is well designed, and the environment is wonderfully depicted. The game’s numerous puzzles and challenges not only require the player’s skill but also require advanced thinking. Completing a task successfully not only earns points towards the next level but also reveals the location of a hidden item – an element that most platformers forget to incorporate.
One of the greatest things about Krsnafari is the level of sound effects. Not only does the music have a sense of ambiance, but the sounds of the residents and enemies help create the illusion of a 3-D environment. Although there isn’t a lot of room to explore, there is enough action to keep the player engaged. The only minor complaint against Krsnafari is its lack of diversity – there isn’t enough of a storyline to keep the player interested, and the story elements don’t flow seamlessly into the rest of the game. Still, overall this is an excellent game, which gets points for being innovative and using the format established by Rare.
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